Expanded Guide on Xiao's Team Options
Expanded Guide on Xiao's Team Options
Table of Contents
Table of Contents
Combo Notation
Overview
Battery
Xiao Team Comp Formula
Example Team Comps
đ Final Fantasy 20 (FFXX) đ
Xiao Hypercarry
Xiaorina
Xiao Faruzan Triple Anemo
Xiao Double Geo
Xiao Double Pyro
Xiao Double Cryo
Xiao Self Battery / No Battery
Lithic Teams
Xiaoden
Combo Notation
Combo Notation
N(#): Normal Attack (NA). # refers to the number of consecutive NAs in the attack string. E.g.: N2 = NA twice.
C or CA: Charged Attack
E, hE: Elemental Skill, Hold Elemental Skill respectively
Q: Elemental Burst
P, HP, LP: Plunge, High Plunge, Low Plunge respectively
J: Jump
Overview
Overview
Xiao is a Hypercarry, meaning that he should be on the field dealing damage as often as possible. Consequently, his most synergistic supports will help ensure the following:
Xiao has enough energy to ensure consistent Bursts.
Xiaoâs time on-field dealing damage is maximized.
Xiaoâs team rotations are kept as short as possible.
Xiao does not die.
Xiaoâs damage in Burst is being supported by his team and for as long as possible.
To achieve these goals, we can generally categorize his supports into the following roles:
Battery: Funds Xiao Energy for continuous Bursts
Off-Field DPS / Burst DPS: A secondary damage dealer whose damage can be dealt off-field or quickly on ability cast.
Sustain: Heals Xiao from enemy damage and Burst HP drain, or shields him from enemy damage
Utility: Buffs Xiaoâs damage, reduces enemyâs Defense/Resistance, provides anti-stagger, or offers crowd control for easier AoE
Battery
Battery
For more energy mechanics, please see Energy Management.
Xiao is a character whose damage is reliant on the utilization of his Elemental Burst. For this reason, we strongly recommend a battery to reliably obtain his Burst back.
The battery generates particles using their own Skills and then swaps to Xiao so that their particles âfunnelâ into Xiao and fund his Burst. As Xiao will gain more Energy absorbing Anemo Particles than other Elemental Particles, we generally recommend Anemo batteries.
Note: If your Xiao team is strong enough to only require 1-2 Bursts to clear content, then you may not need to run a dedicated Anemo battery.
The basics of Xiaoâs team is pairing him with a battery and two flex characters. We recommend that at least one of these flex characters helps Xiao's sustain in order to ensure consistent and comfortable clears.
However, there is no set formula for creating a viable Xiao team. As long as the above five conditions are met, then his supports and build can be flexible to meet individual enemy and Abyss chamber needs.
Example Team Comps
Example Team Comps
Disclaimer 1: This is not an exhaustive list. Many of these team comps are flexible, and many supports can be flexed in place of other options. Team comps in Spiral Abyss are also highly dependent per chamber. For specific team building advice, please visit Xiao Mainsâ Discord and ask in the #questions and #spiral·abyss channels.
Disclaimer 2: While this guide highlights certain teams themed around Elemental Resonances, Elemental Resonance bonuses are generally overrated and not necessary with Xiao. It is better to prioritize a characterâs overall value in the team comp beyond just enabling certain Resonance bonuses.
đ Final Fantasy 20 (FFXX) đ
đ Final Fantasy 20 (FFXX) đ
This is THE ultimate end-game Xiao team to maximize both his own and the entire team's damage. This team has great synergy on multiple fronts:
Xianyun's team-wide healing synergizes well with Furina's HP-draining mechanics, allowing her to consistently stack Fanfare while keeping the team healthy.
C6 Faruzan, on top of her usual massive buffs for Xiao's damage, provides an abundance of Anemo particles that lower Xiao and Xianyun's ER requirements.
Xianyun's Flat DMG buff will scale with the massive amount of DMG Bonus% (Xiao Burst, Furina Burst, Faruzan Burst) and CRIT DMG (C6 Faruzan) provided in this team.
Eliminates virtually all "Circle Impact" due to Furina and Xianyun's buffs following the active character and Faruzan's wide-range Burst.
Considerations
To maximize the efficacy of this team, heavy investment is required on party member's builds and/or Constellations. Notably, C6 Faruzan is required for energy management.
Furina and Xianyun Constellations are not required to play this team. However, this team's performance does scale very well with their Constellations (notably their C2s) and signature weapon refinements.
Rotations
C6 Faruzan: Faruzan Q > Furina EQ > Xianyun EPQ > Xiao EE Q
Non-C6 Faruzan: Faruzan EQ > Furina EQ > Xianyun EPQ > Faruzan CA > Xiao EE Q E
Xiao Hypercarry
Xiao Hypercarry
Xiao's traditional Hypercarry teams focus on purely buffing Xiao's personal damage. They generally consist of C6 Faruzan and Bennett, as these two supports provide not only huge personal buffs (Anemo DMG, RES Shred, CRIT DMG, ATK) but also satisfy Xiao's battery and sustain requirements.
Sucrose with TTDS also functions as a viable Faruzan replacement, though not to the same efficacy.
Considerations
Team's DPS scales almost entirely off of Xiao's investment, with optional investment for his supports.
Bennett's Burst creates "circle impact" for the team. If Xiao is forced outside of Bennett's Burst range, the team's DPS will drop dramatically.
Flex Options
Zhongli - Strong shield for survivability and Interruption Resistance. Additional RES Shred and buffs. His RES Shred is diminished in value with Faruzanâs Anemo RES Shred, but it is still valuable (especially for high Anemo RES enemies).
Furina - Strong off-field DPS and buffs. Note: Furina will be unable to maximize Fanfare in this team at C0. See Xiaorina section below.
Xianyun - Provides significant Flat DMG and minor CRIT Rate buffs to Xiao's Plunge Attacks. R1 Crane's Echoing Call can also provide Plunge Attack DMG%. Generates 5 Anemo particles on Skill-Plunge.
Jean C4 - Provides Anemo RES Shred and can wield Freedom-Sworn for additional ATK% and Plunge DMG buffs. When built for damage, also provides notable Burst DPS on cast.
Yelan - Offers a high amount of single-target DPS and DMG Bonus through her Burst and A4, respectively. Requires N1 cancels to proc her Burst.
Thoma - Long duration shield with 15% Plunge DMG Bonus at C6. However, it is not recommended to run Thoma in this slot unless he is C6 due to energy constraints, requiring lingering NA cancels, and limited utility.
Xiaorina
Xiaorina
Xiao can benefit from Furina's strong off-field DPS and buffs, both of which have full uptime and no range limitations. To sustain both Xiao's self HP drain and Furina's party-wide HP drain, this team is generally incentivized to run a party-wide healer that can stack Fanfare points quickly and ensure the whole team stays HP positive.
However, Furina can still be of great advantage to traditional Xiao-Bennett teams. Despite Bennett only healing the on-field character to 70% of their max HP (and thus cannot reliably proc Furina's A1 to heal the team), his strong ATK buffs make up for the reduced Fanfare points.
Considerations
High team DPS due to Furina buffing both her own and Xiao's damage. See XiaoRina sheet by itslin for team damage comparisons.
Team DPS scales with both Xiao and Furina's investment. Furina's constellations (notably C2) increase both the team's DPS and team building flexibility.
Furina can stack Fanfare points much more easily, granting the entire party up to 100% DMG Bonus.
Due to the quick stacking, Bennett can be used as the solo healer and still allow the team to maximize Fanfare, although Jean is still the best option for capping C2 Furina's max HP increase.
Incentivizes a strong party-wide healer to maximize Fanfare points.
Generally more fragile, as Xiao is losing HP more quickly while on-field and may be lacking a defensive option in this team.
Healer Options
Xianyun - Provides consistent team-wide healing to maintain the entire team's HP and stack Fanfare. Provides significant Flat DMG and minor CRIT Rate buffs to Xiao's Plunge Attacks. Generates 5 Anemo particles on Skill-Plunge.
Jean - She can fully heal everyone's HP with her initial Burst, battery Xiao, and provide buffs with 4pc NO, her C4, and Freedom Sworn.
Bennett -
Bennett's heals will mainly target Xiao and only trigger when he falls below 70% HP. Thus, Furina cannot reliably use her A1 to heal other party members and she will be unable to maximize Fanfare at C0.
However, Bennett's strong ATK buffs to Xiao's personal DPS make up for the loss in DMG% from Fanfare.
Bennett's drawbacks are relaxed with C2 Furina, as she can stack Fanfare much more quickly.
Other healers are viable in this slot but with reduced efficacy.
Flex Options
Faruzan - BiS support. Use her if you have her C2+.
Zhongli - Strong shield for survivability and Interruption Resistance. Additional RES Shred and buffs. Provides additional comfort on this team to minimize HP loss from enemy attacks.
Yelan - Offers a high amount of single-target DPS as well as DMG% buffs. Enables Hydro Resonance and lowers ER requirements for both herself and Furina.
Rotations
With C6 Faruzan, the recommended rotation is:
Faruzan Q > Furina E Q > Jean E Q > Xiao EE Q (example)
With non-C6 Faruzan, you may need to add in additional Skill usages from Faruzan and Jean to battery Xiao between Bursts. With non-C2 Faruzan, you will want to rotate Faruzan after Furina or Jean Q.
With Bennett and C6 Faruzan, the recommended rotation is:
Faruzan Q > Furina E Q > Bennett E Q > Xiao EE Q (example)
With Bennett and Jean, the recommended rotation is:
Furina E Q > Jean E Q > Bennett E Q > Xiao EE Q
Xiao Faruzan Triple Anemo
Xiao Faruzan Triple Anemo
Xiao Faruzan Triple Anemo takes advantage of Faruzan's team wide Anemo buffs while also alleviating ER requirements. Anemo supports who were previously unideal batteries can now be run alongside Xiao as independent damage dealers. Because they are Anemo, they can also passively contribute Anemo Particles to the team. This team is recommended for both pre-C6 and C6 Faruzan players.
Considerations
Lowers ER requirements for all Anemo characters in the team, allowing them smoother rotations and more DMG oriented substats.
Other Anemo characters may take buff uptime from Xiao, depending on rotation.
Anemo Options
Xianyun - Provides consistent team-wide healing to maintain the entire team's HP. Provides significant Flat DMG and minor CRIT Rate buffs to Xiao's Plunge Attacks. Generates 5 Anemo particles on Skill-Plunge.
Jean - Provides team-wide healing and can serve as a Burst DPS when built. Generates particles relatively quickly with her Tap Skill. Her C4 is particularly strong in this slot due to additional Anemo RES Shred.
Kazuha - Provides crowd control and Off-Field DPS. C2 Faruzan enables the option of CRIT Kazuha, but requires him to be built for a niche Anemo DPS option.
Kazuha's Elemental Skill and Burst unfortunately takes quite a bit of time, which results with the loss of other party member's ability duration for Xiao. His long field presence also equals to extending rotations.
Sucrose - Provides TTDS and battery capabilities. C2 Faruzan enables the option of CRIT Sucrose, but requires her to be built for a niche Anemo DPS option.
Venti - Provides crowd control and off-field damage. Generates particles relatively quickly and can funnel other characters.
Be careful that his Burst may lift enemies out of Xiaoâs plunge range. Using his Burst at the start of rotations can mitigate this, but means he cannot snapshot buffs like Bennett.
Flex Options
Zhongli - Strong shield for survivability and Interruption Resistance. Additional RES Shred and buffs. His RES Shred is diminished in value with Faruzanâs Anemo RES Shred, but it is still valuable (especially for high Anemo RES enemies).
Bennett - High ATK Buff and heals. There is potential loss of buff time with pre-C6 Faruzan due to her needing to pre-funnel Xiao.
Furina - Strong off-field DPS and buffs. The third Anemo character should be a healer to keep the team healthy and stack Fanfare points.
Yelan - Offers a high amount of single-target DPS as well as DMG% buffs. Locks your Anemo flex slot to sustain options (Jean or Sayu) and demands N1 procs.
Xiao Double Geo
Xiao Double Geo
A classic Xiao comp featuring the very Archon that Xiao devoted his life to. Zhongli ensures easy access to Geo Resonance for a stronger shield and 15% DMG Bonus for everyone in the party. His shield is also one of the few sources of Anemo RES Shred that can last for the entire duration of Xiaoâs Burst. The main restriction of this comp is the necessity of a battery for the fourth slot.
Geo Options
Chiori - Chiori is a strong candidate as a second Geo teammate. She offers the highest off-field damage out of the flex options and can benefit from Geo Resonance and Zhongli's pillar construct, both of which add to her damage.
Albedo - Albedo is Xiao's most comfortable off-field DPS, as his Skill is one of the few abilities that lasts for the entirety of Xiaoâs Burst duration. His personal damage benefits massively from Geo Resonance with Zhongli.
Geo Traveler - With low investment, Traveler provides 10% CRIT Rate, crowd control through caging enemies with the Burst, and another Geo Construct for Zhongliâs Pillar to resonate off of. At high investment, Traveler can also deal respectable damage.
Battery / Healer Options
Faruzan - BiS support. Recommended to have her C6 for this comp, though pre-C6 Faruzan may be used if you have higher ER or C1 on Xiao.
Xianyun - Buffs Xiao substantially, and is a great healer if Xiao takes additional damage. It is recommended to at least have her C1 for team energy.
Jean - The perfect package, offering battery, heals, and Burst damage. C4 Jean in particular shines in this comp and places it above the Sucrose variant.
Sayu - Budget Jean option, offering battery and heals for Xiao.
Sucrose - While not a healer, Sucrose is recommended for players who can rely solely on Zhongliâs shield to stay alive. Sucrose offers a lot of Energy and a TTDS buff. Especially valuable for Staff of Homa users.
Rotations
Adjust by Anemo unit used.
Rotation with Chiori. Put her to the left of the unit that comes next in the rotation.
Faruzan C6 Q (C2+ E CA Q) > Zhongli hE > Chiori E tE > Jean E Q / Sucrose E / Lynette E Q E / Faruzan C0 E Q CA / Xianyun C1 EP EP Q > Xiao 2E Q
Rotation with Albedo.
Albedo hE > Faruzan C6 Q (C2+ E CA Q) > Zhongli hE > Jean E Q / Sucrose E / Lynette E Q E / Faruzan C0 E Q CA / Xianyun C1 EP EP Q > Xiao 2E Q
Rotation with Geo MC.
Faruzan C6 Q (C2+ E CA Q) > Zhongli hE > GMC hE Q > Jean E Q / Sucrose E / Lynette E Q E / Faruzan C0 E Q CA / Xianyun C1 EP EP Q > Xiao 2E Q
Xiao Double Pyro
Xiao Double Pyro
A comp that is heavily reliant on having Bennett. Bennett is ideal for this comp simply because he is a Pyro healer and can battery other Pyro characters through his Tap Elemental Skill. A secondary Pyro not only enables Pyro Resonance, which provides Xiao an additional 25% ATK, but also helps lower Bennett's ER needs.
Pyro Options
Xiangling - Off-field Pyro application and considerable Burst DPS. However her high Energy cost, and inability to generate many particles for herself, can make her difficult to use in a Xiao comp. It is recommended to build her with a lot of ER to minimize the field time needed to utilize Bennett to funnel her Burst. Video Example of Xiao/Sucrose/Xiangling/Bennett.
Thoma - Long duration shield with 15% Plunge DMG Bonus at C6. However, it is not recommended to run Thoma in this slot unless he is C6 due to Energy constraints, requiring lingering NA cancels, and limited utility.
Battery Options
C6 Faruzan - BiS support. Not recommended unless C6 due to scarce team Energy.
Sucrose - As Bennett will cover the healing, you can opt to bring Sucrose for more particles and easy uptime on Xiaoâs Burst. Building her with 4VV and full EM provides Pyro RES Shred and add some passive DMG via Swirls.
Jean - While pairing Jean and Bennett together leads to having two healers on the team, this is a common âSunfireâ comp. Jean can also utilize Bennettâs Burst to do significant Burst damage.
Kazuha - While Kazuha is generally less recommended for Xiao as a battery option, he works well in a Double Pyro comp with Xiangling specifically due to being able to buff Xianglingâs Pyronado damage. His Swirls also contribute meaningful DMG and help shield break certain enemies. Video example with Kazuha/Xiangling/Bennett.
Xiao Double Cryo
Xiao Double Cryo
A simple, non-Zhongli Xiao comp that begins with pairing him with Diona. Diona serves as a multi-purpose support with her shielding, healing, battery capability through Favonius Bow, and providing particles to the secondary Cryo character. A secondary Cryo is inserted for Cryo Resonance, which provides Xiao with 15% CRIT Rate against enemies applied with Cryo.
Cryo Options
Rosaria - Consistent Cryo application and CRIT Rate sharing capabilities (up to 15%). With investment, she can also be a strong off-field DPS.
When in a team with Xiao/Sucrose/Diona/Rosaria, this team has very little Energy issues, making it comfortable and smooth to utilize. Sucroseâs Burst can absorb Cryo and spread the aura, allowing easier access to Cryo Resonance. Video example with Prototype Starglitter Xiao.
Ganyu - Large-scale off-field Cryo application and taunt. Her capability to self-funnel her Burst makes her comfortable to utilize. She can be built entirely as a support, or as a fully invested off-field DPS.
Qiqi - Can be used to replace Diona if a shield is not needed. Her excellent heals can easily keep Xiao alive while also dealing off-field DPS damage via the 4pc Clam set. Her lack of Energy can lead to uptime issues, which is why running her with a second Cryo is recommended.
Xiao Self Battery / No Battery
Xiao Self Battery / No Battery
This is not recommended for the average Xiao player. Running no battery is an option for those who have invested in Xiao far enough that the extra time needed on generate Energy for his Burst is of no-concern.
The lack of a battery can also be mended with:
Having C1 and enough ER and DPS to self-battery his second Burst and finish all enemies within the second rotation.
Using R5 Favonius Lance to battery himself, or having enough ER from an ER spear like Skyward Spine to rely on team and HP particles for Burst uptime.
Utilizing a team where off-field particle generation is possible, or using a team with multiple high-refined Favonius weapons. Note that utilizing Favonius weapons requires you to invest in CRIT Rate for your supports.
Generally suggested to run with Bennett and/or Faruzan in the team, since they permit Xiao to do enough damage within a singular Burst instance.
Examples
Xiao Bennett Zhongli Chiori/Albedo/GMC
Xiao Bennett Xiangling Zhongli
Xiao Bennett Xiangling Xingqiu
Lithic Teams
Lithic Teams
Lithic Spear has a unique passive that gives you ATK% and CRIT Rate for every Liyue party member in the team, including the wearer. The exact value depends on the refinement.
The sheer stat value of this 4â Polearm permits it to overthrow 5â Polearm for Xiao's personal damage. However, it enforces the necessity of using Liyue units with Xiao. This makes it difficult to build around since:
Currently, Xiao and Xianyun are the only Anemo Liyue units. With Xianyun's own high ER requirements and limited battery options for Xiao, this often caps sustainable Lithic-based teams at 3 Stacks.
Faruzan is a Sumeru unit.
Our only sustain Liyue options consist of Zhongli, Xianyun, Qiqi, Yaoyao and Xingqiu.
When building Lithic Teams it is important to not focus too hard on obtaining passive stacks. Using an ineffective unit just to obtain an extra 7~9% ATK or 3~7% CRIT Rate is generally not considered valuable as certain units can provide buffs, damage or utility that far surpasses the value of those stats.
If you would like further advice on building Liyue Teams, we suggest looking at our in-depth guide, written by alerine:
Xiaoden
Xiaoden
Xiaoden refers to the concept of running Xiao and Raiden together in a dual carry team. Along with dealing her own damage during Burst, Raiden also serves as an additional damage dealer and battery for Xiao.
Long thought of as an inferior comp to traditional Xiao teams, the guide linked above presents a new light for why Xiaoden is not only viable but also competitive.
Xiaodenâs strongest benefit lies in its continuity which most batteries fail to sustain. Therefore, as the following calcs show, it can be competitive with pre-existing batteries at two rotations, and can yield a 12-15% damage increase during the third rotation at a mid-high investment.